I’ve been getting increasngly annoyed with the whole design time / run time aspect of writing code recently. Content changed, stop, compile run, test. Game object behaviour not working right? Change code, compile run, test, iterate. The first thing was to get content loading dynamically. Using MonoGame’s Content Builder proved to be the solution here […]

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I’ve been a bit quiet recently so here’s a quick update as to what’s going on at Pumpkin Towers over the past few months (ok, there are no towers, just a dining room or two and sometime a bedroom). Gearset? What’s that then. I’ll leave that to the author, Juan Campa (https://twitter.com/juancampa)… Gearset gives XNA […]

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