I’ve just released the latest version of Doppelganger for Windows. When I say ‘latest’, I mean the donkey’s years old version that was up on XBLIG about 5 years ago! The solution was just sitting on my hard drive, rotting away, so I thought why not. Bring the code up to XNA v4 and bung it […]

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Yup, that’s right – finally in a fit enough state to submit to playtesting over at the XBLIG forum. If I remember correctly I think I started this chunk of work around Nov 2012 but that entailed converting LWJGLApplets first before I could begin on the Titan code. Am I happy with it after all […]

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The same way I find running fun! It hurts a lot while I’m doing it and I’m glad when it’s over but there’s a certain satisfaction followed by a warm glow after. I first dabbled with the whole Java/C#/Puppy/Pumpkin conversion thing about 5 years ago now I think, just after the release of XNA Game Studio […]

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I’ve been Tweeting quite a bit recently about the various libraries and frameworks I’m converting from Java to C# and I’m aware the posts are probably pretty meaningless to all but a few select developer chums.  So, in an attempt to enlighten the rest of the Pumpkin followers, here’s the low-down on the main players involved. LWJGL […]

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It’s been a while since I posted anything to the blog as I tend to use Twitter these days for gamesy stuff but I thought I’d recap exactly what I’ve been doing these past few months in Pumpkin Land. I’ve been keeping busy converting various bits n bobs of Java, frameworks and libraries to C#, […]

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I attended GameCityNights yesterday. “AN AFTER-DARK EXPLORATION OF VIDEOGAME CULTURE” Stuart Gilray from Just Add Water was there doing the one on one, describing how he got into the industry and showing some of the new Stranger’s Wrath HD artwork, which looked pretty.  There was a live video interview with Lorne Lanning of Oddworld fame […]

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I’ve recently been thinking about accessibility and ways of adding various aids to my games to make them more enjoyable / playable to gamers with physical disabilities. So, first up, I’ve written a shader to simulate various forms of colour blindness and a little sample application that allows you to switch between 3 different forms […]

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Some images from my latest project. A conversion of the excellent Droid Assault by Puppy Games – coming soon (hopefully) to the Xbox 360 via Xbox Live Indie Games. The game is currently experiencing some severe performance problems but I’m hoping to sort all that out in time for June’s Dream Build Play competition.  

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I sort of have a blog thing! Not sure what I’ll write here yet though. Most probably some rubbish about XNA and Xbox Live Indie Games more than likely. It’s a work in progress at the moment, so things will likely come and go, move around a bit and generally get redesigned on the fly […]

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